Whizchis's Funky Roblox Group #16996176
Game studiosENsocialcommunity-buildinggeneral-gaming
Description
[[Important: PLEASE RESPECT OTHERS!!]] Hello everyone, welcome to my flying spaceshi- Well.. Group I mean hahah! This group as of right now is very dead and I’d like if ya’ll helped by spreading this group so people in the ROBLOX Community or Video Game Communities I’m in can join here! I really don’t want this group ending up like my previous one.. I also want to thank Cadencraft0622 for giving me this group!!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 11 Aug 2026, 08:32 | 26 | first reading |
Ownership
Owned by @whizchis as measured.
Members we’ve seen
@whizchis — Owner (rank 255)
@cadencraft0622 — HeadAdmin (rank 254)
Emerald (@TheEmeraldLegendURLL) — HeadAdmin (rank 254)
pyles (@pylesb) — HeadAdmin (rank 254)
cal (@calzLunar) — HeadAdmin (rank 254)
Moved (@iamrobloxking2wer) — Friends (rank 15)
NotAnyone (@An2005RBLX) — Friends (rank 15)
ThePCNerd (@YathamPlayz_YT) — Friends (rank 15)
StanUniversityGames (@jadenstan65) — Friends (rank 15)
SpritfanTheDev (@spritfan567boi) — Friends (rank 15)
JohntheBoboGamer (@JohntheBoboGamer_r) — Crewmate (rank 1)
Temon (@TymonP02) — Crewmate (rank 1)
michal (@Michal_PlaysRBLX) — Crewmate (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.