[ Eclipse Engine Works ] #17038592
Game studiosENunreal-enginecross-platform-developmentindie-team
Description
Intense UE5 (Unreal Engine 5) Developer Team (We don’t use our real names here — only initials.) About Us: We mainly develop games in Unreal Engine 5. If one of our projects becomes successful (around 2,000–10,000+ players), we’ll create a Roblox port of the game. However, the Roblox version will be downgraded in the following areas: Graphics – Roblox does its best with performance, so expect simplified visuals. Gameplay – Since UE5 uses C++ and Roblox uses Lua, some features may be removed or redesigned. Voice Lines – Voice acting isn’t a big priority on Roblox, so expect fewer or no voice lines. Team Members: (N. S. D. J. B. A.) Only the first letter of each name shown for privacy. Current Budget Spent (in USD $ Currency) : 243 USD$ 12% - Current Build
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 21 Aug 2026, 18:33 | 26 | first reading |
Ownership
Owned by Plxelation (@item_ar21) as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Plxelation (@item_ar21) — Developer, Owner (rank 255)
Frame (@Frameismyname) — Players (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.