Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Omega鬼

Omega鬼 #17101653

35
members (measured 29 Sept 2026, 01:08 UTC)
26 February 2023
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosZHgamingfashioncommunity

Description

Games and Clothing

Written by the group; not a statement by this register.

Membership history

Growth

353635.521 Aug 2026, 17:16 — 36 members23 Aug 2026, 04:00 — 35 members21 Aug 2026, 17:1623 Aug 2026, 04:00
2 measurements spanning 1 day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–36 and does not start at zero.
Measurement log — every members count we have recorded
Measured (UTC)MembersChange
23 Aug 2026, 04:0035-1
21 Aug 2026, 17:1636first reading

Ownership

Owned by @AxizAxiz6 as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@AxizAxiz6 — Owner (rank 255)

rum (@rumvii) — Member (rank 154)

Vali (@SB_ScorpioZz) — Member (rank 154)

ゾンクス (@Zonk421) — Member (rank 154) terminated

CUUUHHHH (@Kneuzenkoning) — Member (rank 154) terminated

Bfly (@popkornLP) — Member (rank 154)

sella (@VelzSh0K) — Member (rank 154)

Koi (@Neptuniaa) — Member (rank 154)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Owner20
Head Dev0
Co-Owner0
Dev0
Admin0
Member35
Member36
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.