Indolent Games #17176726
Game studiosENmeme gamesgame developmenthumor
Description
WELCOME TO INDOLENT GAMES 😼 (creators of the highly acclaimed and beloved classic "maid simulator") Here we create games with low effort in a funny way using deep themes and messages IF YOU LIKE MEME GAMES THEN JOIN THIS GROUP ❗❗❗❗❗❗❗❗❗❗ Unless you're just a friend who stumbled upon this server by rambling on my profile which is good too 👍 PS: I know nothing about developing games 🗿 nonetheless if this group gets big enough, we could use it for future funny activities and who knows, maybe one day we'll start making ENERGETIC GAMES 💪
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 27 Sept 2026, 12:00 | 31 | +1 |
| 18 Aug 2026, 20:02 | 30 | first reading |
Ownership
Owned by saphir (@SaphirFR59) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
saphir (@SaphirFR59) — Saphir (owner) (rank 255)
TenThousand_Bees (@Aaron_Five5) — admins and developers (rank 254)
Deerling (@Deerliing) — admins and developers (rank 254)
@Kazxky — admins and developers (rank 254)
Senomy_Nearl (@ExpensiveDrphill) — super humans (rank 1)
@StarsPotato — super humans (rank 1)
@StormDen3 — super humans (rank 1) terminated
Theapple (@alex08259) — super humans (rank 1)
Hector (@TheOriginalWoWJaguar) — super humans (rank 1)
Scarlet (@Theggod_scarletking) — super humans (rank 1)
@Tact1calR3load — super humans (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.