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Glitchy studios obby creator game maker

Glitchy studios obby creator game maker #17195117

9
members (measured 13 Oct 2026, 08:08 UTC)
12 March 2023
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentobby creatorcommunity rules

Description

Currently just low quality non-function games ,but once I get actual developers (note :you won’t get paid with robux you can become a dev here just to make games ) Rules -No scam bots- no false kicking if you are admin -no inappropriate things if you are a dev or accessories dev-no offensive text-

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
30 Aug 2026, 19:209first reading

Ownership

Owned by Glitch (@SaiBabyBrother) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
53
lifetime visits across 4 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

Glitch (@SaiBabyBrother) — Glitch (rank 255)

WillowWolf (@luizcoli) — Player (rank 1)

sallysuffthedove (@FatOkkle123) — Player (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Glitch1
Partners0
Developer2
Clothing developer0
The groups admins(totally original name)1
Member9
Player5
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.