Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Skullyion’s Crib

Skullyion’s Crib #17400300

30
members (measured 25 Aug 2026, 02:07 UTC)
11 April 2023
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentobby creatorroblox studio

Description

welcome to da crib making stuff inside of: Obby Creator — Main Projects: Hotel Havoc and Retro RPG Roblox Studio — Main Projects: PB (peanut butter), SQUID, TBB: ED ———————————— Side Projects: evil squidward soup world (wip) My Movie — Main Projects: none (for rn) ———————————— More projects soon!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Aug 2026, 12:4530first reading

Ownership

Owned by skully (@Skullyion) as measured.

Members we’ve seen

skully (@Skullyion)🍞 zane (rank 255)

Roscoe (@scoebot)😎Respected Peoples (rank 235)

AidenAnimations (@aide_animations24)😎Respected Peoples (rank 235)

SolarSystem (@Hulkbowser15)🪐 Solar 🪐 (rank 234)

MAD (@Aslen_Vengance)💀 actual skulls (rank 42) terminated

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

🍞 zane1
💻 Administrative Skulls3
🍐-[PEARAPPLE, THE MIGHTY]-🍎1
😎Respected Peoples6
coolio julio3
🪐 Solar 🪐1
🫧bember5
💀 actual skulls2
random kid30
🚽 new skull8
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.