Lynx Entertainment #243608402
Game studiosENgame developmentindie studioquality assurance
Description
Welcome to Lynx Entertainment! We are a specialized team of 5 close friends and experienced developers. Our core focus is delivering high-quality Roblox experiences by combining advanced, clean programming with top-tier, detailed environmental building and design. Instead of rushing projects, we dedicate our time to optimization, smooth mechanics, and visually stunning environments. Every script we write and every asset we build is crafted to ensure a premium gameplay experience. This group is the official home for all of our releases, announcements, and major updates. If you appreciate well-made games with solid mechanics and high-level design, you are in the right place.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 12 Aug 2026, 09:38 | 32 | first reading |
Ownership
Owned by bfj (@i_tay6) as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
bfj (@i_tay6) — Owner (rank 255)
TOLIK (@fav4it) — Co Owner (rank 254)
@harel1952 — Developer (rank 253)
yoDev (@yoyobobostudio) — Developer (rank 253)
@RotemV2 — Special (rank 3)
Nery (@Nerya47i) — Member (rank 2)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.