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Lotus Entertainment

Lotus Entertainment #2526887

17
members (measured 26 Aug 2026, 16:35 UTC)
17 February 2015
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentprivate communitycontent creation

Description

Welcome to Lotus Entertainment group page! You can see all the groups/experiences I control. This is where me and my friends make clothes, games, assets, etc! NOTE: This group is only for my friends and i (If you get recommended by a friend to join, you will get a special guest role) Group members can test out the game early before it gets released into public! Please give me feedback on bugs/glitches

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
15 Aug 2026, 13:3417first reading

Ownership

Owned by Jin (@Kaiiyato) as measured.

Experiences

0
players in this group’s experiences right now
63
lifetime visits across 2 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

Jin (@Kaiiyato)The Creator⚡ (rank 255)

kenshi (@K3NPo)My Friends🌟 (rank 100)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

The Creator⚡1
Second-In-Command❄️1
Developers🔥1
Designers💍0
My Friends🌟13
Special Guests❄️1
Member17
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.