The Assassins Collective #2623189
Game studiosENroleplayfictional organizationgaming community
Description
The Assassins Collective is a group of Highly trained assassins, The Assassins Collective was founded to assassinate, locate, or spy on, any person in roblox, given the right amount of pay, that is. --------------------------------------------------------------------- [Current Leader] 0BurningAmber0 --------------------------------------------------------------------- [Statistics] Group Hideout: N/A Group Training: N/A Group Hangout: N/A Wars Fought: 0 Wars Won: 0 Wars Lost: 0 Number of teams: 0 Members: 2 --------------------------------------------------------------------- [Funds] Robux: N/A Tickets: N/A --------------------------------------------------------------------- [History] Founded: July 15th, 2015 Founding Member: 0BurningAmber0 First Leader: 0BurningAmber0 ---------------------------------------------------------------------
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 13 Sept 2026, 02:05 | 3 | first reading |
Ownership
Owned by @Ann22NNii as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
@Ann22NNii — Head Assassin (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.