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The Hyper Team

The Hyper Team #2630799

6
members (measured 1 Sept 2026, 21:04 UTC)
25 July 2015
created (per Roblox API)
10 August 2026
first measured by this register

Description

The Hyper Team is a group that is meant to be a fun group about having fun with friends. No complicated raids and battles, just a group about having fun, really. ---------------Plan---------------------------- I planned this group out to be a fun group, not a really serious one. I planned for the group to have fun parties together, share our feelings about ROBLOX, chat together and be nice, maybe share a few jokes, and have fun. ---------------Ranks and info------------------ Don't ask for admin and mod and such. You will get ranked higher for being active a lot, helping people, not begging, and coming to parties. It's always a lot more fun with more people :) Some people might ranked higher if I know them well, they are my best friend, they play with me a lot, or if they just have been with the group for a while :)

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
1 Sept 2026, 21:046first reading

Ownership

Owned by @seregalox223 as measured.

Members we’ve seen

@seregalox223Owner (rank 255)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner0
Admin0
Участник6
Member3
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.