Hisoka Productions #2658708
Game studiosENanimegame developmentfan project
Description
*Hunter X Hunter will hopefully be resumed one day. I am a much better developer now than I was when I started this project and have the potential to make a better HxH game than any other out there but I have other priorities right now. If you want to keep up with my current better projects (and the spell-based game "Battlemage", join Nightmare Studios: https://www.roblox.com/My/Groups.aspx?gid=1116146 Welcome to Hisoka Productions. We're dedicated to making a game based off of the anime Hunter X Hunter. Current goals: Rebuild the community Reorganize goals for the game Figure out what map(s) to implement next --- If you have suggestions for the game or group, please feel free to post on the group wall!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 17:27 | 199 | first reading |
Ownership
Owned by @Wrathsong as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@Wrathsong — Owner (rank 255)
DansWashed (@DaSheepOfCool) — Fan (rank 1)
Maliketh (@MythicMars) — Fan (rank 1)
@TheEyeOfCalamity — Fan (rank 1)
Babe (@it6games) — Fan (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.