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Elite Assassins Crew

Elite Assassins Crew #2777682

12
members (measured 30 Sept 2026, 04:59 UTC)
27 February 2016
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENroleplaytraininggaming

Description

Keep Low, Move Fast, Kill First, Die Last. One Shot, One Kill, No Luck, All Skill. That, my friends, is the Elite Assassins way. As the Head Assassin, my role is to train new assassins, then decide when they are ready to move on to the next rank in the Elite Assassins Crew. Good luck assassins! (Currently working on a game, when I do I will add badges, proving that you're ready to rank up. When you get the badge, tell me on the group wall and I will look at your badges and see if you've earned it, then rank you up.)

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
30 Sept 2026, 04:5812first reading

Ownership

Owned by @Treebranche as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@Treebranche — Head Assassin (rank 255)

@CJtheVJ — Commander Assassins (rank 6)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Head Assassin0
Commander Assassins0
Elite Assassins0
Improved Assassin0
Member12
Trainee Assassin0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.