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Tycoon Squad!

Tycoon Squad! #2903964

24
members (measured 25 Aug 2026, 12:59 UTC)
2 August 2016
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmenttycoon genrecommunity feedback

Description

Le Tycoon Squad! We pride ourselves in making games for the people with Blood, Sweat, and Tears. We make quality Tycoons and if you think we don't, Just let us know! We try our hardest by playing tycoons and using what we don't like in those to make tycoons for you guys! We are just as much fans of these other tycoons as you guys and will take into account different requests and suggestions! Thanks for your Support and Remember: Stay Jiffy

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
20 Aug 2026, 06:1324first reading

Ownership

Owned by @lifetime47 as measured.

Experiences

0
players in this group’s experiences right now
1,104
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@lifetime47|Owner| (rank 255)

@JustSoKyleeDivine Designer Decorist (rank 250)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

|Owner|1
||Owner||1
Divine Designer Decorist1
Mega Fans2
Member24
Members/Fans19
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.