The Flaming Skull 5.5 #293212
Game studiosENwar gamesroleplayrecruitment
Description
THIS IS THE OLD PART OF THE FLAMING SKULL EMPIRE SO DONT JOIN THIS JOIN The Flaming Skull Empire!!!! The Flaming Skull 5.5 is a awesome group for people who like war games and r fun and nice to other people _________________________________________ we have no enemys but we have alot of allies so check out our allies _________________________________________ please invite all ur friends to be in this group. we need alot of people _________________________________________ if u want to make a groups place let me know _________________________________________ if u want to be promoted u have to do the training in order. if u want to be a assasin u have to go through a training with me but its very hard. u dont have to do training for elite fighter and u dont have to be a elite fighter to do the training for a higher rank. the only way u can get to be a elite fighter is to be in this group for a week. at least try the training because we need more people and when we get more people
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 15 Aug 2026, 02:17 | 14 | first reading |
Ownership
Owned by @FightDaPower as measured.
Members we’ve seen
@FightDaPower — Boss (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.