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Electronic Entertainment

Electronic Entertainment #2939094

107
members (measured 8 Oct 2026, 20:58 UTC)
11 September 2016
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmententertainmentcreative group

Description

A development group striving to electrify entertaining games.

Written by the group; not a statement by this register.

Membership history

Growth

107108107.53 September 2026 — 108 members3 October 2026 — 107 members3 September 20263 October 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 107–108 and does not start at zero.
Measurement log — every members count we have recorded
Measured (UTC)MembersChange
3 Oct 2026, 02:30107-1
3 Sept 2026, 02:28108first reading

Ownership

Owned by @y_x as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
284,490
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@y_x — Owner (rank 255) terminated

@Wowgnomes — Co-Owner (rank 254) terminated

Lox (@ForegoingDEADLOXLORD) — Fans (rank 1)

@georgeevans7 — Fans (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Co-Owner1
Member108
Fans106
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.