{TCM} The Commonwealth Minutemen #3082594
Game studiosENgaming communityapocalyptic themeopen world game
Description
Welcome to the Apocalypse Relief Group! (name will change once i get more robux lol) Here you can do almost anything you want! Although this group is mainly revolved our new open world game releasing soon, its more than that, we are a community. We have other things planned such as an apocalyptic themed hangout and place to chill to talk that is also in the making. In the future we also plan on doing events in other games such as apocalypse rising etc. We hope you enjoy your stay and safe out there! GROUP ROLES You are able to level up to [3] Private through our game in progress in which we are going to determine once our game goes in BETA. Going beyond that is still an idea in the making.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 5 Oct 2026, 15:39 | 33 | first reading |
Ownership
Owned by Unnately (@Spartan157N) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
Unnately (@Spartan157N) — [HR]General (rank 255)
@Axe5073 — [HR] Colonel (rank 254)
Clay (@Clay_Plexer) — [1] Settler (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.