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Be Crushed By a Speeding Car

Be Crushed By a Speeding Car #3180772

324
members (measured 12 Oct 2026, 15:27 UTC)
3 April 2017
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENphysics simulationhazard avoidancecasual gameplay

Description

Be Crushed By a Speeding Car is a game where you try to not get crushed by a speeding car well if you want to be crushed go ahead! And remember what the cars always say! Gotta Crush 'Em All!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Aug 2026, 03:28324first reading

Ownership

Owned by @999_nate as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
436
lifetime visits across 8 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@999_nate — Owner (rank 255) terminated

Brooklyn (@TheeMarvelzz) — Fans (rank 1)

savannah (@savilxa) — Fans (rank 1)

Bad luck (@cordez1ma) — Fans (rank 1)

Ava (@Avadjl2009) — Fans (rank 1)

jensenackles_ting (@halliebaby1) — Fans (rank 1)

Graham (@lywc252) — Fans (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
12
22
30
40
Member324
Fans319
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.