Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
99 Nights in the Forest Tips and Tricks

99 Nights in the Forest Tips and Tricks #32398656

5
members (measured 29 Sept 2026, 16:55 UTC)
14 May 2023
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgaming guidesurvival strategymultiplayer tips

Description

Welcome to the club!! My tips are tricks!! - get all the kids as fast as possible - if you want to survive a long time (way longer than 99 nights), build a structure base (not with shelves!) and get ALL day multipliers - it doesn’t matter how many players you have, you can survive as just as long as 5 people could with 1 person! - kits are VERY useful

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
20 Sept 2026, 23:435first reading

Ownership

Owned by basketball4ever (@basketball4everx) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

basketball4ever (@basketball4everx) — Creator (rank 255)

LUV4_BRI (@DJBrinkley1) — Members (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Creator1
Co-Creators!1
Member5
Members3
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.