The United Nations Enforcement Command #3261883
Description
THE UNITED NATIONS ENFORCEMENT COMMAND An Elite United Enforcement Division, created to stop the most dangerous and tragic crimes that hit the USN. They were highly trained for their duties, and were taught to never fell pain with a metal bat. They wore Bullet/Laser proof vests, same with helmet masks. Anyone who ever tries to go against the United Nations Enforcement Command, will be highly executed, and execution that they wish they never shouldn't have messed with them. They protect the people of the USN , and will never fail an order. Promotions are given, when approved by an officer during Trainings or Raids. Asking for ranks will give you a lower chance of becoming promoted. All military personnels are to have nothing on but any face of your choice, and your proper uniform. Punishments shall be given if these easy rules cannot be followed. Note: This group is currently Work in Progress. But Training grounds and Raiding Grounds shall be here shortly. Feel free to join
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 11 Aug 2026, 09:48 | 4 | first reading |
Ownership
Owned by @mar98z28 as measured.
Members we’ve seen
@mar98z28 — [ IIII ] Fleet Admiral (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.