Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ebisu Pawn

Ebisu Pawn #32644431

160
members (measured 29 Aug 2026, 01:04 UTC)
29 June 2023
created (per Roblox API)
10 August 2026
first measured by this register

RoleplayENroleplayeconomyjapanese-themed

Description

Ebisu Pawn (Otherwise known as えびすや or Ebisu-ya) is a shop where various things are bought and sold, which can be located in various areas, namely in Sotenbori or Tsukimino.

Written by the group; not a statement by this register.

Membership history

Growth

160161160.512 August 2026 — 161 members19 August 2026 — 160 members12 August 202619 August 2026
2 measurements spanning 7 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 160–161 and does not start at zero.
Measurement log — every members count we have recorded
Measured (UTC)MembersChange
19 Aug 2026, 08:01160-1
12 Aug 2026, 04:11161first reading

Ownership

Owned by Deadweight (@xKyevus) as measured.

Members we’ve seen

Deadweight (@xKyevus)Majima Everywhere (rank 255)

056 (@astroblade100)Majimer (rank 253)

@HuuKuLiCustomer (rank 1)

Kujo (@pizzataph)Customer (rank 1)

jagungsejati (@H_ackusation)Customer (rank 1)

kiryu (@DoomiWimbleton)Customer (rank 1)

DaAngel (@506angel)Customer (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Majima Everywhere1
Kiryu-chan1
Majimer1
Member161
Customer158
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.