Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
| Rush Studios

| Rush Studios #32752204

47
members (measured 13 Oct 2026, 15:21 UTC)
16 July 2023
created (per Roblox API)
10 August 2026
first measured by this register

Membership history

Growth

474847.510 August 2026 — 48 members13 September 2026 — 47 members10 August 202613 September 2026
2 measurements spanning 34 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log — every members count we have recorded
Measured (UTC)MembersChange
13 Sept 2026, 16:3447-1
10 Aug 2026, 16:3448first reading

Ownership

Owned by @ZuprizeDev as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
2,346
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@ZuprizeDev — 👑 Owner (rank 255)

Desync (@DesyncWasHere) — ⚡ Ownership Team (rank 254)

@49xi — ⚡ Ownership Team (rank 254)

Mellow (@ImnotMellowDev) — 🔨 Developer (rank 253)

God (@Gra1nDev) — 🎮 Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

👑 Owner1
⚡ Ownership Team2
🔨 Developer1
🤖 Tester1
🚀 Contributor0
📷 Influencer0
Member48
🎮 Member43
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.