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Ryan's War Group

Ryan's War Group #32759819

4
members (measured 24 Sept 2026, 11:01 UTC)
17 July 2023
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENhistorical accuracywar simulationeducational games

Description

Welcome to the group! Here, we talk about historical wars and battles. We make games about them (with blood in them, which can be turned off in settings), talk about them, etc. We try to make our games as historically accurate as we can, putting all the Roblox Studio knowledge and history knowledge to our games. Hope you like our group! And remember, we make these games to show people what is was like. These were made to honor the soldiers that have fought in wars, or really anyone that got effected by wars. We do not support wars. They are never the answer. Never.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Sept 2026, 02:144first reading

Ownership

Owned by monke (@RBXD_Ryan2014YT) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

monke (@RBXD_Ryan2014YT) — Owner (rank 255)

Babyskib4 (@sjsdragon) — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner0
Admin0
Member4
Member3
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.