DevAdelso Studio #32855462
Game studiosENgame developmentcommunity hubindie games
Description
Welcome to DevAdelso's Official Group in ROBLOX! This is where you find DevAdelso's Simplistic Games And More Stuff!! If you want to stay up to date, be sure to join our community server, lots of cool stuff there! :O
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 18:26 | 80 | first reading |
Ownership
Owned by @DevAdelso as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@DevAdelso — Owner (Main Dev) (rank 255)
axidic (@axidicaxid) — Co-Owner (rank 254)
steechy (@steechyy) — Developer (rank 157)
tekool (@tekoolll) — Developer (rank 157)
Expie_AidenOS2935 (@AidenOS_v2935) — Developer (rank 157)
Yozy (@YozyRoblox) — Admin (rank 156)
biel (@xBiel_Dominoes) — Contributor (rank 150)
Echo (@DontCallGround) — Game Tester (rank 120)
UnknownGaming (@Unknown_Error64853rd) — Game Tester (rank 120)
Adrix (@bruciebxd) — Majestic Member (rank 1)
fuhuto (@imfuhuto) — Majestic Member (rank 1)
N0_1D3A (@FrAnCoAM72014) — Majestic Member (rank 1)
Dimby buildsiguezz (@xlittledude20) — Majestic Member (rank 1)
Blee_monzer (@Monzer_Mohamed24) — Majestic Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.