EpicPlay Interactive #32963325
Game studiosENgame perksrank progressioncommunity engagement
Description
🌟 Welcome to EpicPlay Interactive! 🌟 ~Join for game perks, news, and more! ~Collect badges in group games to rank up! -------About ranks: Normal members cannot post comments on the group wall. This is to prevent bot accounts from posting on the wall. There are no additional group perks above royal member. If you donate or buy gamepasses in the group games you will be ranked up to the Contributor rank.
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 13 Oct 2026, 18:50 | 156 | -1 |
| 20 Aug 2026, 21:39 | 157 | first reading |
Ownership
Owned by French_Warlord (@Baguette_master3k) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
French_Warlord (@Baguette_master3k) — Owner (rank 255)
ThatsCrazyBro (@gnomebeas2) — Member (rank 1)
Leonz (@Harlash9725) — Member (rank 1)
Marley (@Ravenclaw4lif3) — Member (rank 1)
Fem_Boy (@wspp_collin) — Member (rank 1)
@juheli2020 — Member (rank 1)
Crewmate (@GOKUSSJBLUEGOD35) — Member (rank 1)
Yuh (@ryken_1757) — Member (rank 1)
Xeno3ra (@driftydeku) — Member (rank 1)
MXR9 (@MXRP2010) — Member (rank 1)
TrinTrin (@IcedxXxPaige) — Member (rank 1)
Sam (@samboi12335) — Member (rank 1)
VeggiePizza (@Galactic_Gamer7249) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.