Blue Coast Style - トライプ #33007452
Game studiosESavatar fashiongaming merchandiseroleplay accessories
Description
¡Bienvenido a Blue Coast en Roblox! Adéntrate en un emocionante universo de moda interjuegos. Ofrecemos una variedad increíble de ropa y accesorios, inspirados en tus juegos favoritos. Imagina vestir a tu avatar con atuendos que reflejen estilos emblemáticos de diferentes juegos, desde héroes de fantasía hasta exploradores espaciales. Blue Coast te permite expresar tu pasión por los juegos a través de tu estilo personal. Nuestro equipo de diseñadores capta la esencia de cada juego y crea moda virtual auténtica. Encuentra opciones para personalizar tu avatar, ya sea audaz o elegante, según tu estado de ánimo. En Blue Coast, no solo ofrecemos ropa y accesorios excepcionales, sino también la oportunidad de llevar la esencia de los juegos que amas contigo. ¡Sumérgete en la diversidad de estilos y aventuras en Blue Coast!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 5 Sept 2026, 17:40 | 3 | first reading |
Ownership
Owned by user #4117019169 as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
Andreita (@Andrea200013256) — ADMIN (rank 254)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.