The Aerial Realm #33102675
Game studiosENPvPRanking SystemCombat
Description
‘CHARGE’ Founded by Dredzuma 11/2/24 Rankings: • Recruit (Untrained.) • Soldier (10 Wins, 1 Training.) • Warrior (25 Wins, 2 Trainings.) • Experienced Warrior (50 wins, 3 Trainings.) • Knight (100 wins, 5 trainings.) • Vanguard (200 wins, 10 Trainings. Must have skill on the battlefield.) • Grandmaster Warrior (300 wins, 15 Trainings. Fighting skill required, must have well-rounded knowledge.) • Berserker (500 wins, 20 trainings. Must be a powerful player on the battlefield.) • Paladin (750 wins, 25 trainings. Top tier player, must go through extensive testing.) • Champion of the Realm (1000 wins, 30 Trainings. Best player in the realm, unmatched in skill. Must have great knowledge in all sectors of the game, including building and fighting.)
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 17 Aug 2026, 14:41 | 20 | first reading |
Ownership
Owned by AER_Dre (@Dredzuma) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
AER_Dre (@Dredzuma) — Supreme King (rank 255) terminated
Nasolyx_Dari (@savemoney12) — Knight (rank 5)
ThatOneMexicanSD (@Mexican_Samuel0) — Recruit (rank 1)
kirbesco (@Kirbezy) — Recruit (rank 1)
Rog3r78 (@rogelioprogamer78) — Recruit (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.