Strove #33172160
Game studiosENgamingdevelopmentspirit-battlegrounds
Description
Current project: Spirit Battlegrounds
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 26 Aug 2026, 02:51 | 211 | -1 |
| 10 Aug 2026, 12:31 | 212 | first reading |
Ownership
Owned by @YGStudios1 as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@YGStudios1 — Holder (rank 255)
melo (@bytemelo) — Owners ☑️ (rank 254)
@Syveloper — Developer 🔨 (rank 253)
nehemoth (@kyoyari) — Developer 🔨 (rank 253)
@hadizera — Developer 🔨 (rank 253)
Darkrai (@blox_darkrai) — Authority [Staff] (rank 210)
@Yuruzuu — Contributor (rank 208)
ley san (@leyjinshi) — Contributor (rank 208)
Mac (@MACDor) — Contributor (rank 208)
Vermin (@Verminnz) — Contributor (rank 208)
LemonadeFan (@Yuriichoo) — Contributor (rank 208)
@Cxrpss — Alpha Tester (rank 206)
jerse (@jers_e) — Alpha Tester (rank 206)
Seraphim (@SlussBat) — Alpha Tester (rank 206)
zoe (@blrvz) — Alpha Tester (rank 206)
Mikami (@JustMikami) — Alpha Tester (rank 206)
@tsuhhhhh — Alpha Tester (rank 206)
Towh (@TowhMoh) — Alpha Tester (rank 206) terminated
@vvisitt — Balancer (rank 204) terminated
@ManipuIations — Balancer (rank 204)
Vasper (@Vasmery) — Content Creator (rank 203)
Kilik (@Kilik_yt) — Content Creator (rank 203) terminated
BurgerMuncher10 (@MattyLi) — Content Creator (rank 203)
@iElek — Cool People (rank 200)
copycat (@copycatmaomao) — Cool People (rank 200)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.