||| BloodLust Games ||| #33229894
Game studiosENgame developmentstudiohiring
Description
At BloodLust Games, we’re passionate about creating immersive gaming experiences that transport players to new worlds. Our mission is to push the boundaries of game design and development, while delivering high-quality games that resonate with our audience. With a team of experienced professionals who specialize in programming, art, design, and more, we’re equipped to handle projects of any size or scope. Whether you’re looking for a partner to help bring your game idea to life or seeking a talented team to develop your next hit title, we’re here to help. Get in touch with us today to learn more about how we can help you achieve your goals.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 11 Aug 2026, 03:57 | 23 | first reading |
Ownership
Owned by GodlyLIVE (@GODLYYLIVE) as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
GodlyLIVE (@GODLYYLIVE) — C.E.O (rank 255)
MythzD (@i_MythzD) — Owner (rank 254)
Rain (@SubtoTen10tub) — dev (rank 200)
ToyCodecollectorCash (@pvkg_k) — BloodLust Fan (rank 1)
Cluck (@CIuckly) — BloodLust Fan (rank 1)
Jxyden (@KoolaidJAMMERS654321) — BloodLust Fan (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.