Inflamed Productions #33371864
Game studiosENhelicopter combatupgrade mechanicsmultiplayer rounds
Description
☄️Welcome to Inflamed Productions🔥 Gameplay🎮: The goal is to destroy damage and explode other helicopters💥🚀. Doing so, you earn coins which can be converted into crates for parts to upgrade your helicopter and mastery to give your helicopter little buffs🚁, Rounds last for 5 minutes or until there’s 1 person standing👑. There is rings you can fly through during matches to give speed boosts health or damage.🚀
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 13 Aug 2026, 07:55 | 63 | first reading |
Ownership
Owned by @F1oony as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@F1oony — 🚁Builder🚀 (rank 255)
Milano (@milan3008) — 🧱🚁Affiliates🔨🚀 (rank 5)
@DuckyCone — 🧱🚁Affiliates🔨🚀 (rank 5)
NUM1sh3ll (@lilshelgetdrip) — 🚁helicopter Children🚁 (rank 2)
roi (@CrustLoads) — 🚁helicopter Children🚁 (rank 2)
Faithful_ducky (@Fsu7120) — 🚁helicopter Children🚁 (rank 2)
Cheese (@DontCampOnMeBro) — 🚁helicopter Children🚁 (rank 2)
Gam1ngKingLouis (@LouisNewAccount1621) — 🚁helicopter Children🚁 (rank 2)
@NoahGreyRob — 🚁helicopter Children🚁 (rank 2) terminated
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.