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AbysFall Dev Team

AbysFall Dev Team #33388666

10
members (measured 13 Oct 2026, 16:08 UTC)
15 November 2023
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentasymmetrical multiplayerupcoming release

Description

Hello This is the official Roblox group for our upcoming Roblox Asymetrical AbyssFall !!

Written by the group; not a statement by this register.

Membership history

Growth

810928 August 2026 — 8 members27 September 2026 — 9 members5 October 2026 — 10 members28 August 20265 October 2026
3 measurements spanning 38 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–10 and does not start at zero.
Measurement log — every members count we have recorded
Measured (UTC)MembersChange
5 Oct 2026, 22:1710+1
27 Sept 2026, 02:529+1
28 Aug 2026, 16:118first reading

Ownership

Owned by Lore (@Loreboreddoingsum) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

Lore (@Loreboreddoingsum) — Owners (rank 9)

soda (@sodafilledcans) — Abyssfall Developer (rank 6)

@idletimeaway — Abyssfall Developer (rank 6)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Holder0
Owners3
----------0
Abyssfall Developer3
Abyssfall Moderator0
AbyssFall Contritbutor0
AbyssFall Tester0
AbyssFall Official Artist2
Test Subjects8
--------------0
Ospite0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.