MN | Medieval Network #33403634
Game studiosENgame developmenttutorialsmedieval theme
Description
Ever wanted to learn how to make Roblox experiences? Medieval Network is for you! With a growing community and many people to help you, you will learn how to make games (and cash) in no time! We also find people who need devs for you to build up a portfolio and experience! Everything in this group is medieval-themed (tasks = quest, announcement channel = town hall, etc.), but you can make anything you want. The medieval aspect is just to make the group more dynamic. What are you waiting for? Join Medieval Network now! We mainly accept people who have never used Roblox Studio, but you can still join as a visitor or apply to be a teacher.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 30 Aug 2026, 07:01 | 10 | first reading |
Ownership
Owned by Winter (@WinterTanto) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
Winter (@WinterTanto) — Owner (rank 255)
CheeseAdjust (@milothememeking) — Dev (rank 100)
@MRfiddlewigs123 — Member (rank 1)
Kororo (@naruto_kunrasengan) — Member (rank 1)
@PaulRod75 — Member (rank 1)
@LadenCoin22 — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.