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Blood and Iron (Main Russian Group)

Blood and Iron (Main Russian Group) #3353705

3
members (measured 21 Sept 2026, 15:38 UTC)
19 July 2017
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosRUmilitary simulationteam traininghistorical warfare

Description

Blood & Iron is a game centred around the legendary Wars. The ability to rewrite history is in your hands! This group is based around Russia and its ways of winning. We have legions and leaders. Training weekly and sometimes daily, we will report on the wall when we go to the game for a few rounds. You will get ranked if you do well and it is a real training, To have an actual training you will need a few people. -A commander/Officer(You have to be high command to lead the team in-game) -A Solider with a long gun -A builder THATS ALL HAVE FUN! N - Change Nation M - Change Class

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
19 Sept 2026, 04:353first reading

Ownership

Owned by @gunnarmar87 as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@gunnarmar87 — Owner (rank 255)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner0
Admin0
Member3
Member2
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.