Normal Real Time Strategy Game Community Server #33662974
Game fan groupsENRTSFan CommunityTournaments
Description
Welcome to Normal Real Time Strategy Game Community Server, (NRTSGCS) We are not Directly Affiliated with Normal Real Time Strategy Game made by Noqk Studios as we are a Community Fanmade Server This server was created for Normal Real Time Strategy Game which is a upcoming Real Time Strategy Game made by Noqk Studios where you spawn with a command center and establish a economy, and using the games versatile troops to conquer other command centers until you, or your team is the last ones standing, You can have up to 3 team members in your group. After winning a game you can get coins, which can be attributed to getting skins in the game. This server was made as a community server to talk about updates, sharing your opinions and suggestions and announcements about news about the game. Organized Team Tournaments and Solo Tournaments coming soon.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 19 Aug 2026, 06:26 | 14 | first reading |
Ownership
Owned by GAARAWRLD (@CoolJosiah808) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
GAARAWRLD (@CoolJosiah808) — Owner (rank 255)
jinxed (@SlimeAurifere) — Militia (rank 1) terminated
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.