地球玩遊戲粉絲團 #33762850
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 14 Oct 2026, 01:26 | 1,338 | -1 |
| 10 Oct 2026, 07:01 | 1,339 | -1 |
| 6 Sept 2026, 15:31 | 1,340 | -1 |
| 12 Aug 2026, 06:51 | 1,341 | first reading |
Ownership
Owned by 一地球玩遊戯一 (@EarthPlayGame_YT) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
一地球玩遊戯一 (@EarthPlayGame_YT) — 🌠地球玩遊戲本尊🌠 (rank 255)
TW_Leotsai0814 (@LeoTsai0814) — 地球玩遊戲的粉絲 (rank 1)
cool (@rty123956) — 地球玩遊戲的粉絲 (rank 1)
kimiga_yowa (@TW_QUQ1) — 地球玩遊戲的粉絲 (rank 1)
LiYu_107 (@IanHo1007) — 地球玩遊戲的粉絲 (rank 1)
Xumdon (@xumdon_scr) — 地球玩遊戲的粉絲 (rank 1)
nmpbus_812 (@NathanMilkpowder) — 地球玩遊戲的粉絲 (rank 1)
StarSame_awa (@YT_StarSameTW) — 地球玩遊戲的粉絲 (rank 1)
BWG_9ghj23 (@9ghj23) — 地球玩遊戲的粉絲 (rank 1)
sub2zevy (@ryanbro1431) — 地球玩遊戲的粉絲 (rank 1)
3FX_xox (@Tyronefangw2012) — 地球玩遊戲的粉絲 (rank 1)
JkR_TK (@BingRay520) — 地球玩遊戲的粉絲 (rank 1)
radish (@yjghihf) — 地球玩遊戲的粉絲 (rank 1)
WHOIS_ODY (@cheangchoniat) — 地球玩遊戲的粉絲 (rank 1)
shixun216 (@jeremy20111028) — 地球玩遊戲的粉絲 (rank 1)
TW_KK (@kkuk233) — 地球玩遊戲的粉絲 (rank 1)
NA_starcat (@Star_Buck1212) — 地球玩遊戲的粉絲 (rank 1)
pop_cat (@xsltidktwz) — 地球玩遊戲的粉絲 (rank 1)
KnSaR_GCarrot (@Ning1213nn) — 地球玩遊戲的粉絲 (rank 1)
Anya (@dfghngfbfnh) — 地球玩遊戲的粉絲 (rank 1)
ZycX_FlameGod (@bughgfgbvv) — 地球玩遊戲的粉絲 (rank 1)
YB_DATOSRIDarwin (@iii_957) — 地球玩遊戲的粉絲 (rank 1)
TW_gugugaga (@Joshchou0616) — 地球玩遊戲的粉絲 (rank 1)
SUSHI_FROG (@IQ180heck) — 地球玩遊戲的粉絲 (rank 1) terminated
watermelonguy (@maxliliii) — 地球玩遊戲的粉絲 (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.