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Team Night

Team Night #338669

75
members (measured 16 Aug 2026, 20:05 UTC)
14 July 2011
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENmilitary simulationraidinghierarchy

Description

We are a group of elites, unknown to almost everyone. We will destroy you before you know it. We have fairly good tech, and extremely good warriors. When we win, we say we won. When we lose, we say we lost. ------------------------------------------------------ NEWS: PopUrDead is back!!! If you were going to quit because the group was inactive, STOP and WAIT. Stay for 2 weeks and watch. How to get a promotion: An Executive needs to see that you are good enough and meet the requirements of the next level. Begging for a promo will result in the reduced chance of an actual promotion. Get promotions by coming to training, raids, and showing good conduct.Active members are also promoted. CURRENT WAR: All-Time raid count: Won:11 Lost:1

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
14 Aug 2026, 20:2475first reading

Ownership

Owned by @PopUrDead as measured.

Members we’ve seen

@PopUrDeadHead Executive (rank 255)

@invisiblealeinPrivate lvl 1 (rank 2)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Head Executive1
Executive4
Elite Warrior1
Warrior2
Private lvl 31
Private lvl 26
Private lvl 142
Member75
Pending18
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.