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Project N.I.L.

Project N.I.L. #33977743

2
members (measured 13 Oct 2026, 16:53 UTC)
8 March 2024
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentinteractive fictionnarrative design

Description

"Nothing is lasting. Please do recall, For your last action may be your downfall. Nothing is lasting. Remember it so, Because a single action may be all it takes for your save file to go. Nothing is lasting. Remember there is always another ending to get, So do not fear or dread a reset." Project NIL [Nothing Is Lasting] is a group intended to publish games with one (or more) of the following: •Clear/delete save files upon character death •Have actions that influence the plot •Several varying endings that are not strictly good or bad •More than one main character/perspective/etc.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
25 Aug 2026, 13:532first reading

Ownership

Owned by @OdiumEnigma as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@OdiumEnigma — ✋︎❄︎🕯︎💧︎ ❄︎☟︎☜︎💣︎📬︎ (rank 255)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

✋︎❄︎🕯︎💧︎ ❄︎☟︎☜︎💣︎📬︎1
P̵̰̮̌̽Ṟ̸̨̃O̸̳̱̓̅J̶̳͚̋͠E̵͇͗C̸̯̗͒T̴̙̆̈́ Ț̷̐E̵̩̕S̵̖͌T̵͍͒Ę̶̀R̷͈͊1
Member2
T̸̼̄ Ḩ̸͝ Ẽ̴̜ Ŏ̴͉ Ṱ̴͝ H̶̪̀ E̷̜̽ R̵̲͌ M̷̩̈́ É̸̻ M̵͜͝ B̷͚̓ E̵͍̊ R̸̦͊ S̷̗̄0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.