Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
||TMFA|| The Man Face Army

||TMFA|| The Man Face Army #34053629

68
members (measured 21 Aug 2026, 14:19 UTC)
24 March 2024
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgaming clansocial groupslang culture

Description

Rizz

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
13 Aug 2026, 09:4468first reading

Ownership

Owned by KODAK (@Bingolott_123) as measured.

Experiences

0
players in this group’s experiences right now
1,050
lifetime visits across 16 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

KODAK (@Bingolott_123)Epik leader🥶🥶🥶 (rank 255)

StormTheNoob (@Storm_2030)Phase ll man face😩😩😩 (rank 10) terminated

Captain_ZomGuest1486 (@FireZomboiXD)Man face🤑🤑🤑 (rank 1)

@Mani250800Man face🤑🤑🤑 (rank 1)

AmarTheBoss (@Amarrohan)Man face🤑🤑🤑 (rank 1)

Nullified (@Bobloxiawalker09321)Man face🤑🤑🤑 (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Epik leader🥶🥶🥶1
Developers😍😍😍4
Allies🔥🔥🔥🔥0
||FEMF|| Fully evolved man face🥶🙏0
Mewing🤫🧏‍♂️1
Phase || epik man face🔥0
Epik man face🗣🔥🔥🔥0
Phase ll man face😩😩😩5
Member68
Man face🤑🤑🤑57
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.