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Enhancements Studios

Enhancements Studios #34234324

200
members (measured 31 Aug 2026, 20:56 UTC)
28 April 2024
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentsimulatorcommunity group

Description

🎮Welcome to Enhancements Studios! We create fun, polished, and engaging Roblox experiences built to keep players entertained. We’re currently developing **Jump Some Studs!**, a simulator where you train your Jump Power, unlock new Squats, open crates, progress through different areas, and jump farther than ever before. 🚀 Join the group for game updates, sneak peeks, testing opportunities, rewards, and future releases! Developed with passion by Enhancements Studios.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
11 Aug 2026, 17:51200first reading

Ownership

Owned by Blanc (@0C_Blanc) as measured.

Experiences

0
players in this group’s experiences right now
3,048
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

Blanc (@0C_Blanc)Owner (rank 255)

Chaos (@Flamegoddz)Tester (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner0
Developer2
Member200
Member196
Animator1
Tester7
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.