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Kohltown

Kohltown #34236440

47
members (measured 21 Aug 2026, 12:15 UTC)
28 April 2024
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosROroleplayromaniangaming

Description

[=====] ABOUT KOHLTOWN [=====] Welcome to Kohltown RP, an immersive Romanian roleplay game set in a fictional area with a small city! Play as a police officer, firefighter or a military officer! On the civilian team, we have several roleplay jobs such as Mechanic, Shop Owner, taxi driver, and more! You can also be everything that you dream about being in real life. You can be a criminal, an entrepreneur, an influencer, and even a multi-millionaire! This is the official group where events are announced and where you might possibly get free goodies!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Aug 2026, 07:3747first reading

Ownership

Owned by Adrian (@Kohltown_Holder1) as measured.

Members we’ve seen

Adrian (@Kohltown_Holder1)HOLDER (rank 255)

@MarksticklukeGame Owner (rank 254)

dvnNasy (@nasyfeat)Developer (rank 190)

o_Shea (@ibbylegend911)Member (rank 1)

@tytysor2009Member (rank 1)

@PinkSheep11324Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

HOLDER1
Game Owner1
Developer7
Member47
Member38
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.