New Bigheadia [Elected Admin] #34321730
Game studiosENnation simulationroleplaybuilding
Description
Welcome to New Bigheadia 🙂 Info: We are an Elected Admin nation that makes some cities and participate in nations sims, we are neutral, so we don't promove wars, we think that everybody should be welcome to a nation. 🙂 Rules: 1: Do not grief. 2: Build and say respectful things. 3.Due to griefers, join this group for btools (If you are friend of a builder or do helpful things (like mining adminium) you can have btools without joining the group). ------------------------------------------------------------ Wars won: 0 - Wars lost: 0 --------------------------------------------------------------
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 17 Aug 2026, 13:53 | 15 | first reading |
Ownership
Owned by NotANoob (@usuario347901) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
NotANoob (@usuario347901) — New Bigheadia President (rank 255)
IDF_indowsFord (@kingkarlo428) — New Bigheadia Administrators (rank 127) terminated
Itsnahum2416 (@itsnahum2416) — New bigheadian citizens (rank 1)
TheTrueOneAndOnly (@drag0n_d00de) — New bigheadian citizens (rank 1)
@Bicuda9 — New bigheadian citizens (rank 1)
FREESCHLEP (@Zupxbox) — New bigheadian citizens (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.