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Easy Obby Entertainment

Easy Obby Entertainment #34440404

566
members (measured 28 Aug 2026, 06:11 UTC)
11 June 2024
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENobbygamingcommunity

Description

🎉Founded 6/11/24🎉 🌟Join the group for perks in our games! Updates will occur weekly. 🌟 🙀Leave your suggestions on the group wall, we read every comment!🙀

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
10 Aug 2026, 12:12566first reading

Ownership

Owned by @Uaai as measured.

Claimed by user #223658259 — observed between sweeps, detected 10 Aug 2026, 19:31 UTC

Detection dates bound when a change was seen by this register, not when it happened.

Experiences

0
players in this group’s experiences right now
117,218
lifetime visits across 2 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@UaaiFounder (rank 255)

Ambatronvincible (@zZTankunzZzWeak1)Supporter (rank 1)

Tepsicek (@yTepsynee)Supporter (rank 1)

SKYGEN (@KyraRees46)Supporter (rank 1)

@Catmanll43Supporter (rank 1)

Wavy_loghan (@Bear2015xc)Supporter (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Founder1
Lead Developer1
Developer1
Member566
Supporter562
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.