Vyral Studios #34602346
Game studiosENgame developmentstudioindie
Description
Development group of Vyral Studios
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 19 Sept 2026, 10:53 | 426 | -1 |
| 15 Sept 2026, 03:54 | 427 | -1 |
| 12 Sept 2026, 13:27 | 428 | -1 |
| 10 Aug 2026, 17:41 | 429 | first reading |
Ownership
Owned by @DevMegaEasy as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
@DevMegaEasy — Dev (rank 255)
Cody (@Dacodes1) — Players (rank 1)
Lord_Ichi (@Chisan21) — Players (rank 1)
@harvisto — Players (rank 1)
EgeRoblox (@egebugatti) — Players (rank 1)
Pain (@14xknugen) — Players (rank 1)
kekthebeastYT (@kekrmformrrorl) — Players (rank 1)
@darkmuuuu — Players (rank 1)
Sam (@Sammie484) — Players (rank 1)
kac (@Real_Hecker20) — Players (rank 1)
nixy (@Nichx_las) — Players (rank 1)
@Danny051310 — Players (rank 1)
@PBoxxTOziomalP — Players (rank 1)
dev (@Code_xMid) — Players (rank 1)
WhatTheDogDoin (@3roastedpro61744) — Players (rank 1)
@owen24zero — Players (rank 1)
Johnson (@JohnnyJS2012) — Players (rank 1)
FSHUTUP (@Marnic12378) — Players (rank 1)
SockNumber 1 (@SolariteNeptune) — Players (rank 1)
Mentallyill (@NetanyahuBenjamln) — Players (rank 1)
No_1 (@johnyboyx2011) — Players (rank 1)
Organ (@6starfrieza234) — Players (rank 1) terminated
Wsp_JoelYT (@Wsp_joelFX) — Players (rank 1)
@elvils3 — Players (rank 1)
Seleverinnit (@RaininTacos123) — Players (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.