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Borcelle Animation Studio

Borcelle Animation Studio #34607217

5
members (measured 3 Nov 2026, 17:58 UTC)
12 July 2024
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENanimationtransport gamesdevelopment studio

Description

Borcelle Animation Studio is a development studio based in New York City, United States. Our projects consist of transport games and showcases. Welcome to our community group! Here, you'll find our games and official links to our socials. If you would like to communicate with us, you can join our communication server via our social links. If you have any questions or concerns, please contact our community managers on our server. (Note, we do have an FAQ and a Suggestions channel in the server that answers mostly everything)

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
11 Aug 2026, 10:025first reading

Ownership

Owned by Joshuaa (@JetJoshua123_alt) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

Joshuaa (@JetJoshua123_alt) — Head Developer (rank 255) terminated

chinaa (@wxrld_x1) — Developer (rank 100)

@8stxy — Developer (rank 100)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Head Developer1
Developer2
Contributor0
Community Director0
Moderator0
Enthusiast2
Tester0
Member5
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.