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Bloodcurdling Studios

Bloodcurdling Studios #34702688

26
members (measured 13 Oct 2026, 17:56 UTC)
29 July 2024
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmenthorror gamesindie studio

Description

Mike_B and Nikolai presents. A small development group that wants to create horror and different genre games in the future. Have questions or concerns? Tell it in the group wall! -Nikolai, Bloodcurdling Studios™

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
21 Aug 2026, 15:3626first reading

Ownership

Owned by nik (@pootie11107) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
448
lifetime visits across 2 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

nik (@pootie11107) — 🗿 Owner 🗿 (rank 255)

Mike_B (@yourshirtisgood101) — 🛡Admin/Developer🛡 (rank 254)

Lucky (@Mando3219) — 🎮Fan🎮 (rank 1)

@Jasjmeet — 🎮Fan🎮 (rank 1)

TheWeirdStranger (@Samuraigod45) — 🎮Fan🎮 (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

🗿 Owner 🗿1
🛡Admin/Developer🛡4
Member26
🎮Fan🎮21
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.