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DBZ_ Studio

DBZ_ Studio #3472121

39
members (measured 26 Aug 2026, 07:35 UTC)
11 September 2017
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentopen worldsword fighting

Description

Welcome to the Official SLAYER Community, this was a Old Group of mines so if you're asking why our Group name is called DBZ_ Studio it's because it's an Old Group. **SLAYER IS A NEW PROJECT** SLAYER is a Open World Sword Fighting game that i'm currently working on. There are new Sneak - Peaks every week. although you can check the Sneak - Peaks yourself if you're in our server If you want to be a Tester, please post in the Post Wall. we'd love it if you want to be a tester for my Game. There isn't a Official Date yet for when we will Release the place for only testers but It Might be This Year or next Year.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
13 Aug 2026, 00:2939first reading

Ownership

Owned by Angel (@Y3Np) as measured.

Members we’ve seen

Angel (@Y3Np)Owner (rank 255)

@KarazokuMembers (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Co - Owner1
Developers1
Special5
Advertisers0
Friends3
Head Administrators1
Administrators0
Moderators1
Supporters0
Testers1
Member39
Members25
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.