Gallia Celtica #34740946
Game studiosENParadox InteractiveAlternate HistoryRoleplay
Description
𝕲𝖆𝖑𝖑𝖎𝖆 𝕮𝖊𝖑𝖙𝖎𝖈𝖆 Gallia Celtica, a proud and resilient nation, traces its origins to the ancient Celtic tribes that once inhabited the regions corresponding to modern-day France, Belgium, and parts of Switzerland. Unlike the historical outcome where the Gauls were absorbed into the Roman Empire and later evolved into the French nation, Gallia Celtica managed to resist Roman conquest through a series of strategic alliances, guerrilla warfare, and a unique cultural cohesion that emphasized independence and unity. We are a ro nation that indulges with Paradox interactive games mechanics like stability, politcal power, militancy, millitary technology etc. 𝕰𝖗𝖆 𝕬𝖈𝖙𝖎𝖛𝖊 𝖎𝖓 : 1914-1945 𝕮𝖚𝖗𝖗𝖊𝖓𝖙 𝕰𝖗𝖆 : Interwar
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 18 Aug 2026, 19:32 | 10 | first reading |
Ownership
Owned by @PierreCaufmann as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
@PierreCaufmann — President (rank 255)
ajuna1212j (@Ajuna1212J) — Gallia Armed Forces (rank 5)
Gunther (@GuntherHaugwitz) — Citizen (rank 3)
theresa (@AdrianReyesByrd) — Prison (rank 2)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.