Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ZEXTRAH

ZEXTRAH #34748281

30
members (measured 22 Sept 2026, 17:48 UTC)
6 August 2024
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgamingcommunitynew_group

Description

An upcoming Roblox group.

Written by the group; not a statement by this register.

Membership history

Growth

293029.511 August 2026 — 29 members5 September 2026 — 30 members11 August 20265 September 2026
2 measurements spanning 25 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–30 and does not start at zero.
Measurement log — every members count we have recorded
Measured (UTC)MembersChange
5 Sept 2026, 13:1530+1
11 Aug 2026, 08:2429first reading

Ownership

Owned by @Zextrah as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
77
lifetime visits across 3 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@Zextrah — lead developer (rank 255)

bug (@audioance) — Member (rank 1)

@o_F17 — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

lead developer1
Owner1
Developer0
Admin0
Moderator0
VIP0
Beta Tester6
Friends0
Member29
Member21
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.