Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The 52 Project!

The 52 Project! #34772040

18
members (measured 14 Oct 2026, 14:49 UTC)
10 August 2024
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENtycoon-gamesfree-accessprivate-servers

Description

Welcome To The 52 Project! A Game Studio That Will Produce Fun Games (Mostly Tycoons) To Play With Friends With Little To No Robux Passes! (That Includes Free Private Servers!)

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
14 Oct 2026, 14:4818first reading

Ownership

Owned by JackLovesLife (@JLLJackLovesLife) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
312
lifetime visits across 3 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

JackLovesLife (@JLLJackLovesLife) — The 52 Owner (rank 255)

AlbiePlayzzYt (@NotxAlbie_FromYt) — Partner (rank 5)

AlbieTheKidd (@NotxAlbie) — Partner (rank 5)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

The 52 Owner1
Admin1
Partner5
Member18
Member11
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.