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[ TE ] The Eternal Empire

[ TE ] The Eternal Empire #3485500

7
members (measured 29 Sept 2026, 09:39 UTC)
18 September 2017
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgamingprivate groupabandoned

Description

This was originally a group for one of my friends. But he left and now its mine. So me and AJ B ME decided to make it a game group. Sadly we cannot change the name.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Sept 2026, 22:167first reading

Ownership

Owned by las (@SuperProman1214) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
68
lifetime visits across 4 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

las (@SuperProman1214) — The Emperor! (rank 255) terminated

sc_apocalypseTTV (@AJBME) — The Eternal Family (rank 253)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

The Emperor!0
Emperor's alt0
The Eternal Family0
Commander0
Developer0
Gum Under a Shoe ( suspended )0
Warrior0
Soldier0
High Class Citizen.0
Medium Class Citizen0
Member7
Low Class Citizen / Pending0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.