MGL_STUDIOS #35061878
Game studiosPTgame developmentadventure gameshorror games
Description
MGL Studios é uma desenvolvedora inovadora de jogos, dedicada a criar experiências imersivas que desafiam a imaginação dos jogadores. Especializada em jogos de aventura e terror, nossa missão é transportar você para mundos envolventes, repletos de narrativas impactantes, mecânicas emocionantes e desafios que estimulam a criatividade e a estratégia. Com uma equipe apaixonada e visionária, a MGL Studios busca continuamente elevar os padrões da indústria, unindo arte, tecnologia e gameplay para proporcionar títulos únicos que ficam gravados na memória dos jogadores. De tramas arrepiantes a aventuras épicas, cada um de nossos jogos é projetado com uma atenção meticulosa aos detalhes e uma paixão pela inovação. Junte-se a nós e descubra o que significa ser verdadeiramente imerso no mundo dos jogos.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 1 Oct 2026, 18:21 | 25 | first reading |
Ownership
Owned by Aluckard (@iasjkl21313) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
Aluckard (@iasjkl21313) — Dono (rank 255)
pires (@lucas080854) — 👦 │ Membro (rank 3)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.